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Gamification Market to record USD 27.77 Bn growth; Application Software Market identified as Parent Market – Technavio – PR Newswire

NEW  YORK, Nov. 17, 2022 /PRNewswire/ — The “Gamification Market by End-user, Objective, Application, and Geography – Forecast and Analysis 2022-2026” report has been added to Technavio’s offering. The report expects the market size to grow by USD 27.77 billion, accelerating at a CAGR of 29.15% during the forecast period. Technavio categorizes the global gamification market as a part of the global application software market within the global IT software market. The parent global IT software market covers companies that are engaged in developing and producing application and system software. It also includes companies offering database management software. The global application software market covers companies that are engaged in developing and producing software designed for specialized applications for the business or consumer market. It includes enterprise and technical software, as well as cloud-based software. Get more insights into the vendor landscape. Download a Free PDF Report Sample

Gamification Market 2022-2026: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our gamification market report covers the following areas:

Gamification Market 2022-2026: Vendor Analysis

We provide a detailed analysis of around 25 vendors operating in the gamification market, including some of the dominant vendors. Backed with competitive intelligence and benchmarking, our research report on the gamification market is designed to provide entry support, customer profile, and M&As as well as go-to-market strategy support.

Allen Interactions Inc., Ambition, Aon Plc, BI WORLDWIDE, Cognizant Technology Solutions Corp., GP Strategies Corp., Hoopla Software Inc., Microsoft Corp., MPS Interactive Systems Ltd., and SAP SE are some of the major market participants. Although the increasing adoption of gamification in e-learning will offer immense growth opportunities, lack of awareness and inconsistency will challenge the growth of the market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

Discover market potential and make informed business decisions based on qualitative and quantitative evidences highlighted exclusively in this market study. Buy Now!

Gamification Market 2022-2026: Segmentation

Gamification Market is segmented as below:

  • Application 
    • Consumer-driven Application
    • Enterprise-driven Application
  • End-user 
    • Healthcare
    • Entertainment
    • Retail
    • Education
    • Others
  • Geography 
    • North America
    • Europe
    • APAC
    • South America
    • Middle East and Africa

Identify key segments and regions to invest in over the forecast period. Download a Free Sample Report Now

Gamification Market 2022-2026: Key Highlights

  • CAGR of the market during the forecast period 2022-2026
  • Detailed information on factors that will assist gamification market growth during the next five years
  • Estimation of the gamification market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the gamification market
  • Analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of gamification market vendors

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Gamification Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 29.15%

Market growth 2022-2026

USD 27.77 billion

Market structure

Fragmented

YoY growth (%)

21.68

Regional analysis

North America, Europe, APAC, South America, Middle East, and Africa

Performing market contribution

North America at 42%

Key consumer countries

US, Germany, Canada, China, and UK

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Allen Interactions Inc., Ambition, Aon Plc, BI WORLDWIDE, Cognizant Technology Solutions Corp., GP Strategies Corp., Hoopla Software Inc., Microsoft Corp., MPS Interactive Systems Ltd., and SAP SE

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, and market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Table Of Contents:

1 Executive Summary

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 01: Parent market
    • Exhibit 02: Market characteristics
  • 2.2 Value chain analysis
    • Exhibit 03: Value chain analysis: Application software

3 Market Sizing

  • 3.1 Market definition
  • 3.2 Market segment analysis
    • Exhibit 05: Market segments
  • 3.3 Market size 2020
  • 3.4 Market outlook: Forecast for 2020 – 2025
    • Exhibit 06: Global – Market size and forecast 2020 – 2025 ($ million)
    • Exhibit 07: Global market: Year-over-year growth 2020 – 2025 (%)

4 Five Forces Analysis

  • 4.1 Five forces summary
    • Exhibit 08: Five forces analysis 2020 & 2025
  • 4.2 Bargaining power of buyers
    • Exhibit 09: Bargaining power of buyers
  • 4.3 Bargaining power of suppliers
    • Exhibit 10: Bargaining power of suppliers
  • 4.4 Threat of new entrants
    • Exhibit 11: Threat of new entrants
  • 4.5 Threat of substitutes
    • Exhibit 12: Threat of substitutes
  • 4.6 Threat of rivalry
    • Exhibit 13: Threat of rivalry
  • 4.7 Market condition
    • Exhibit 14: Market condition – Five forces 2020

5 Market Segmentation by Application

  • 5.1 Market segments
    • Exhibit 15: Application – Market share 2020-2025 (%)
  • 5.2 Comparison by Application
    • Exhibit 16: Comparison by Application
  • 5.3 Consumer-driven application – Market size and forecast 2020-2025
    • Exhibit 17: Consumer-driven application – Market size and forecast 2020-2025 ($ million)
    • Exhibit 18: Consumer-driven application – Year-over-year growth 2020-2025 (%)
  • 5.4 Enterprise-driven application – Market size and forecast 2020-2025
    • Exhibit 19: Enterprise-driven application – Market size and forecast 2020-2025 ($ million)
    • Exhibit 20: Enterprise-driven application – Year-over-year growth 2020-2025 (%)
  • 5.5 Market opportunity by Application
    • Exhibit 21: Market opportunity by Application

6 Market Segmentation by End-user

  • 6.1 Market segments
    • Exhibit 22: End user – Market share 2020-2025 (%)
  • 6.2 Comparison by End user
    • Exhibit 23: Comparison by End user
  • 6.3 Healthcare – Market size and forecast 2020-2025
    • Exhibit 24: Healthcare – Market size and forecast 2020-2025 ($ million)
    • Exhibit 25: Healthcare – Year-over-year growth 2020-2025 (%)
  • 6.4 Entertainment – Market size and forecast 2020-2025
    • Exhibit 26: Entertainment – Market size and forecast 2020-2025 ($ million)
    • Exhibit 27: Entertainment – Year-over-year growth 2020-2025 (%)
  • 6.5 Retail – Market size and forecast 2020-2025
    • Exhibit 28: Retail – Market size and forecast 2020-2025 ($ million)
    • Exhibit 29: Retail – Year-over-year growth 2020-2025 (%)
  • 6.6 Education – Market size and forecast 2020-2025
    • Exhibit 30: Education – Market size and forecast 2020-2025 ($ million)
    • Exhibit 31: Education – Year-over-year growth 2020-2025 (%)
  • 6.7 Others – Market size and forecast 2020-2025
    • Exhibit 32: Others – Market size and forecast 2020-2025 ($ million)
    • Exhibit 33: Others – Year-over-year growth 2020-2025 (%)
  • 6.8 Market opportunity by End user
    • Exhibit 34: Market opportunity by End user

7 Market Segmentation by Need

  • 7.1 Market segments
  • 7.2 Comparison by Need
  • 7.3 User engagement – Market size and forecast 2020-2025
    • Exhibit 37: User engagement – Market size and forecast 2020-2025 ($ million)
    • Exhibit 38: User engagement – Year-over-year growth 2020-2025 (%)
  • 7.4 Brand loyalty – Market size and forecast 2020-2025
    • Exhibit 39: Brand loyalty – Market size and forecast 2020-2025 ($ million)
    • Exhibit 40: Brand loyalty – Year-over-year growth 2020-2025 (%)
  • 7.5 Brand awareness – Market size and forecast 2020-2025
    • Exhibit 41: Brand awareness – Market size and forecast 2020-2025 ($ million)
    • Exhibit 42: Brand awareness – Year-over-year growth 2020-2025 (%)
  • 7.6 Training – Market size and forecast 2020-2025
    • Exhibit 43: Training – Market size and forecast 2020-2025 ($ million)
    • Exhibit 44: Training – Year-over-year growth 2020-2025 (%)
  • 7.7 Motivation – Market size and forecast 2020-2025
    • Exhibit 45: Motivation – Market size and forecast 2020-2025 ($ million)
    • Exhibit 46: Motivation – Year-over-year growth 2020-2025 (%)
  • 7.8 Market opportunity by Need
    • Exhibit 47: Market opportunity by Need

8 Customer landscape

  • 8.1 Customer landscape
    • Exhibit 48: Customer landscape

9 Geographic Landscape

  • 9.1 Geographic segmentation
    • Exhibit 49: Market share by geography 2020-2025 (%)
  • 9.2 Geographic comparison
  • 9.3 North America – Market size and forecast 2020-2025
    • Exhibit 51: North America – Market size and forecast 2020-2025 ($ million)
    • Exhibit 52: North America – Year-over-year growth 2020-2025 (%)
  • 9.4 Europe – Market size and forecast 2020-2025
    • Exhibit 53: Europe – Market size and forecast 2020-2025 ($ million)
    • Exhibit 54: Europe – Year-over-year growth 2020-2025 (%)
  • 9.5 APAC – Market size and forecast 2020-2025
    • Exhibit 55: APAC – Market size and forecast 2020-2025 ($ million)
    • Exhibit 56: APAC – Year-over-year growth 2020-2025 (%)
  • 9.6 South America – Market size and forecast 2020-2025
    • Exhibit 57: South America – Market size and forecast 2020-2025 ($ million)
    • Exhibit 58: South America – Year-over-year growth 2020-2025 (%)
  • 9.7 MEA – Market size and forecast 2020-2025
    • Exhibit 59: MEA – Market size and forecast 2020-2025 ($ million)
    • Exhibit 60: MEA – Year-over-year growth 2020-2025 (%)
  • 9.8 Key leading countries
    • Exhibit 61: Key leading countries
  • 9.9 Market opportunity by geography
    • Exhibit 62: Market opportunity by geography ($ million)

10 Drivers, Challenges, and Trends

  • 10.1 Market drivers
  • 10.2 Market challenges
    • Exhibit 63: Impact of drivers and challenges
  • 10.3 Market trends

11 Vendor Landscape

  • 11.1 Overview
    • Exhibit 64: Vendor landscape
  • 11.2 Landscape disruption
    • Exhibit 65: Landscape disruption
    • Exhibit 66: Industry risks

12 Vendor Analysis

  • 12.1 Vendors covered
    • Exhibit 67: Vendors covered
  • 12.2 Market positioning of vendors
    • Exhibit 68: Market positioning of vendors
  • 12.3 Allen Interactions Inc.
    • Exhibit 69: Allen Interactions Inc. – Overview
    • Exhibit 70: Allen Interactions Inc. – Product and service
    • Exhibit 71: Allen Interactions Inc. – Key offerings
  • 12.4 Ambition
    • Exhibit 72: Ambition – Overview
    • Exhibit 73: Ambition – Product and service
    • Exhibit 74: Ambition-Key news
    • Exhibit 75: Ambition – Key offerings
  • 12.5 Aon Plc
    • Exhibit 76: Aon Plc – Overview
    • Exhibit 77: Aon Plc – Business segments
    • Exhibit 78: Aon Plc- Key news
    • Exhibit 79: Aon Plc – Key offerings
    • Exhibit 80: Aon Plc – Segment focus
  • 12.6 BI WORLDWIDE
    • Exhibit 81: BI WORLDWIDE – Overview
    • Exhibit 82: BI WORLDWIDE – Product and service
    • Exhibit 83: BI WORLDWIDE – Key offerings
  • 12.7 Cognizant Technology Solutions Corp.
    • Exhibit 84: Cognizant Technology Solutions Corp. – Overview
    • Exhibit 85: Cognizant Technology Solutions Corp. – Business segments
    • Exhibit 86: Cognizant Technology Solutions Corp.- Key news
    • Exhibit 87: Cognizant Technology Solutions Corp. – Key offerings
    • Exhibit 88: Cognizant Technology Solutions Corp. – Segment focus
  • 12.8 GP Strategies Corp.
    • Exhibit 89: GP Strategies Corp. – Overview
    • Exhibit 90: GP Strategies Corp. – Business segments
    • Exhibit 91: GP Strategies Corp.-Key news
    • Exhibit 92: GP Strategies Corp. – Key offerings
    • Exhibit 93: GP Strategies Corp. – Segment focus
  • 12.9 Hoopla Software Inc.
    • Exhibit 94: Hoopla Software Inc. – Overview
    • Exhibit 95: Hoopla Software Inc. – Product and service
    • Exhibit 96: Hoopla Software Inc. -Key news
    • Exhibit 97: Hoopla Software Inc. – Key offerings
  • 12.10 Microsoft Corp.
    • Exhibit 98: Microsoft Corp. – Overview
    • Exhibit 99: Microsoft Corp. – Business segments
    • Exhibit 100: Microsoft Corp.- Key news
    • Exhibit 101: Microsoft Corp. – Key offerings
    • Exhibit 102: Microsoft Corp. – Segment focus
  • 12.11 MPS Interactive Systems Ltd.
    • Exhibit 103: MPS Interactive Systems Ltd. – Overview
    • Exhibit 104: MPS Interactive Systems Ltd. – Product and service
    • Exhibit 105: MPS Interactive Systems Ltd. -Key news
    • Exhibit 106: MPS Interactive Systems Ltd. – Key offerings
  • 12.12 SAP SE
    • Exhibit 107: SAP SE – Overview
    • Exhibit 108: SAP SE – Business segments
    • Exhibit 109: SAP SE – Key news
    • Exhibit 110: SAP SE – Key offerings
    • Exhibit 111: SAP SE – Segment focus

13 Appendix

  • 13.1 Scope of the report
  • 13.2 Currency conversion rates for US$
    • Exhibit 112: Currency conversion rates for US$
  • 13.3 Research methodology
    • Exhibit 113: Research Methodology
    • Exhibit 114: Validation techniques employed for market sizing
    • Exhibit 115: Information sources
  • 13.4 List of abbreviations
    • Exhibit 116: List of abbreviations

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